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Wesnoth Units database

Ancient Master

(image)

While they may appear at first glance to be old and feeble, it is wise to not let the gray beard of the Ancient Master's fool you. That grayness is more a sign that they have survived and learned from countless battles than a sign of weakness. These extraordinary martial artist have learned to strike at multiple enemies at once, making them formidable fighters even when outnumbered. And the most experienced masters even manage to pick up the technique iron monk's use to defelct incoming projectiles back at their attackers.

Special Notes:When using attacks with evasion, this unit gains a 30% bonus to defense up to a maximum of 90%This attack will all enemies adjacent to it at once. Each opponent defends seperately and it receives an 50% more damage for each adjacent enemy after the first due to the unbalancing nature of the attack (Only usable on attack. Use with caution, as the additional damage will not be included in damage calculations).This unit continues to hone its skills, even at max level, and has at least one non-default 'after max-level advancement'.

Information

Advances from: Master Monk
Advances to:
Cost: 58
HP: 63
Movement: 6
XP: 150
Level: 4
Alignment: lawful
IDAncient Master
Abilities:

Attacks (damage - count)

(image)fists
melee
9 - 7
impact
evasion
(image)spinning kick
melee
8 - 4
impact
roundhouse
(image)chi bolt
ranged
7 - 5
arcane

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%